| UBlueprintFactory::IsMacroFactory()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintMacroFactory.h |
Include |
#include "Factories/BlueprintMacroFactory.h" |
virtual bool IsMacroFactory() const
Hook for derived classes to indicate if they want to skip some filtering that is unnecessary for macro libraries.