UBlueprintMacroFactory

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintMacroFactory.h

Include

#include "Factories/BlueprintMacroFactory.h"

Syntax

class UBlueprintMacroFactory : public UBlueprintFactory

Constructors

Name Description

Public function

UBlueprintMacroFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UBlueprintFactory

Name Description

Protected function Virtual Const

bool

 

IsMacroFactory()

Hook for derived classes to indicate if they want to skip some filtering that is unnecessary for macro libraries.

Overridden from UFactory

Name Description

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn,
    FName CallingContext
)

Create a new object by class.

Public function Virtual Const

FString

 

GetDefaultNewAssetName()

Returns a new starting point name for newly created assets in the content browser

Public function Virtual Const

FText

 

GetDisplayName()

Returns the name of the factory for menus

Public function Virtual Const

uint32

 

GetMenuCategories()

When shown in menus, this is the category containing this factory.

Public function Virtual Const

FName

 

GetNewAssetThumbnailOverride()

Returns an optional override brush name for the new asset menu.

Public function Virtual Const

FText

 

GetToolTip()

Returns the tooltip text description of this factory

Public function Virtual Const

FString

 

GetToolTipDocumentationExcerpt()

Returns the documentation excerpt that should be use for the rich tool tip for this factory

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