| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintMacroFactory.h |
Include |
#include "Factories/BlueprintMacroFactory.h" |
class UBlueprintMacroFactory : public UBlueprintFactory
Name | Description | |
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UBlueprintMacroFactory ( |
Name | Description | ||
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IsMacroFactory() |
Hook for derived classes to indicate if they want to skip some filtering that is unnecessary for macro libraries. |
Name | Description | ||
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UObject *... |
FactoryCreateNew ( |
Create a new object by class. |
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GetDefaultNewAssetName() |
Returns a new starting point name for newly created assets in the content browser |
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GetDisplayName() |
Returns the name of the factory for menus |
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GetMenuCategories() |
When shown in menus, this is the category containing this factory. |
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GetNewAssetThumbnailOverride() |
Returns an optional override brush name for the new asset menu. |
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GetToolTip() |
Returns the tooltip text description of this factory |
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GetToolTipDocumentationExcerpt() |
Returns the documentation excerpt that should be use for the rich tool tip for this factory |