Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h |
Include |
#include "Factories/FbxImportUI.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxFactory.cpp |
We want to change the last dialog state but not the CDO, so we cannot call UObject::SaveConfig here. The problem is the class is use to store the import settings with the imported asset and the serialization is serializing the diff with the CDO. Data will be lost if the CDO change.
Save UI settings to ini file