| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h |
Include |
#include "Factories/FbxImportUI.h" |
class UFbxImportUI :
public UObject,
public IImportSettingsParser
Name | Description | ||
---|---|---|---|
|
AnimEndFrame |
The fbx animation end frame |
|
|
AnimSequenceImportData |
Import data used when importing animations |
|
|
AnimStartFrame |
The fbx animation start frame |
|
|
bAllowContentTypeImport |
||
|
uint32: 1 |
bAutoComputeLodDistances |
If checked, the editor will automatically compute screen size values for the static mesh's LODs. |
|
bAutomatedImportShouldDetectType |
If true the automated import path should detect the import type. |
|
|
uint32: 1 |
bCreatePhysicsAsset |
If checked, create new PhysicsAsset if it doesn't have it |
|
uint32: 1 |
bImportAnimations |
True to import animations from the FBX File |
|
bImportAsSkeletal |
Whether to import the incoming FBX as a skeletal object |
|
|
uint32: 1 |
bImportMaterials |
If no existing materials are found, whether to automatically create Unreal materials for materials found in the FBX scene |
|
bImportMesh |
Whether to import the incoming FBX as a Subdivision Surface (could be made a combo box together with bImportAsSkeletal) (Experimental, Early work in progress) Whether to import the mesh. |
|
|
uint32: 1 |
bImportRigidMesh |
Enables importing of 'rigid skeletalmesh' (unskinned, hierarchy-based animation) from this FBX file, no longer shown, used behind the scenes |
|
uint32: 1 |
bImportTextures |
Whether or not we should import textures. |
|
bIsObjImport |
Whether or not the imported file is in OBJ format |
|
|
bIsReimport |
Whether this UI is construct for a reimport |
|
|
uint32: 1 |
bOverrideFullName |
Use the string in "Name" field as full name of mesh. |
|
uint32: 1 |
bResetToFbxOnMaterialConflict |
If true, the imported material sections will automatically be reset to the imported data in case of a reimport conflict. |
|
FileAxisDirection |
The file axis direction, up vector and hand |
|
|
FileCreator |
The file creator information |
|
|
FileCreatorApplication |
The file vendor information, software name and version that was use to create the file |
|
|
FileSampleRate |
The fbx animation frame rate |
|
|
FileUnits |
The file units |
|
|
FileVersion |
FBX file informations Transient value that are set everytime we show the options dialog. |
|
|
float |
LodDistance0 |
Set a screen size value for LOD 0 |
|
float |
LodDistance1 |
Set a screen size value for LOD 1 |
|
float |
LodDistance2 |
Set a screen size value for LOD 2 |
|
float |
LodDistance3 |
Set a screen size value for LOD 3 |
|
float |
LodDistance4 |
Set a screen size value for LOD 4 |
|
float |
LodDistance5 |
Set a screen size value for LOD 5 |
|
float |
LodDistance6 |
Set a screen size value for LOD 6 |
|
float |
LodDistance7 |
Set a screen size value for LOD 7 |
|
LodNumber |
Set the number of LODs for the editor to import. |
|
|
MaterialCompareData |
||
|
TEnumAsByte< en... |
MeshTypeToImport |
Type of asset to import from the FBX file |
|
MinimumLodNumber |
Set the minimum LOD used for rendering. Setting the value to 0 will use the default value of LOD0. |
|
|
OnShowMaterialConflictDialog |
||
|
OnShowSkeletonConflictDialog |
||
|
OnUpdateCompareFbx |
||
|
TEnumAsByte< en... |
OriginalImportType |
The original detected type of this import |
|
OverrideAnimationName |
Override for the name of the animation to import. By default, it will be the name of FBX |
|
|
UPhysicsAsset &... |
PhysicsAsset |
If this is set, use this PhysicsAsset. |
|
UObject * |
ReimportMesh |
When we are reimporting, we need the current object to preview skeleton and materials match issues. |
|
SkeletalMeshImportData |
Import data used when importing skeletal meshes |
|
|
Skeleton |
Skeleton to use for imported asset. |
|
|
SkeletonCompareData |
||
|
StaticMeshImportData |
Import data used when importing static meshes |
|
|
TextureImportData |
Import data used when importing textures |
Name | Description | |
---|---|---|
|
UFbxImportUI ( |
Name | Description | ||
---|---|---|---|
|
LoadOptions ( |
Load UI settings from ini file |
|
|
ResetToDefault() |
||
|
SaveOptions ( |
We want to change the last dialog state but not the CDO, so we cannot call UObject::SaveConfig here. |
|
|
SetMeshTypeToImport() |
Sets MeshTypeToImport |
|
|
UpdateCompareData ( |
Name | Description | ||
---|---|---|---|
|
CanEditChange ( |
UObject Interface |
Name | Description | ||
---|---|---|---|
|
ParseFromJson ( |
IImportSettings Interface |