UFbxMeshImportData

Import data and options used when importing any mesh from FBX

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxMeshImportData.h

Include

#include "Factories/FbxMeshImportData.h"

Syntax

class UFbxMeshImportData : public UFbxAssetImportData

Remarks

Import data and options used when importing any mesh from FBX

Variables

Name Description

Public variable

bool

 

bBakePivotInVertex

  • Experimental - If this option is true the inverse node rotation pivot will be apply to the mesh vertices.

Public variable

uint32: 1

 

bComputeWeightedNormals

Enabling this option will use weighted normals algorithm (area and angle) when computing normals or tangents

Public variable

uint32: 1

 

bImportMeshLODs

Enables importing of mesh LODs from FBX LOD groups, if present in the FBX file

Public variable

bool

 

bReorderMaterialToFbxOrder

If checked, The material list will be reorder to the same order has the FBX file.

Public variable

bool

 

bTransformVertexToAbsolute

If this option is true the node absolute transform (transform, offset and pivot) will be apply to the mesh vertices.

Public variable

TArray< FName >

 

ImportMaterialOriginalNameData

Original import section/material data.

Public variable

TArray< FImport...

 

ImportMeshLodData

Public variable

TEnumAsByte< en...

 

NormalGenerationMethod

Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh

Public variable

TEnumAsByte< en...

 

NormalImportMethod

Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically.

Constructors

Name Description

Public function

UFbxMeshImportData

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

CanEditChange

(
    const FProperty* InProperty
)

Called by the editor to query whether a property of this object is allowed to be modified.

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