Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxMeshImportData.h |
Include |
#include "Factories/FbxMeshImportData.h" |
class UFbxMeshImportData : public UFbxAssetImportData
Import data and options used when importing any mesh from FBX
Name | Description | ||
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bBakePivotInVertex |
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uint32: 1 |
bComputeWeightedNormals |
Enabling this option will use weighted normals algorithm (area and angle) when computing normals or tangents |
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uint32: 1 |
bImportMeshLODs |
Enables importing of mesh LODs from FBX LOD groups, if present in the FBX file |
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bReorderMaterialToFbxOrder |
If checked, The material list will be reorder to the same order has the FBX file. |
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bTransformVertexToAbsolute |
If this option is true the node absolute transform (transform, offset and pivot) will be apply to the mesh vertices. |
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ImportMaterialOriginalNameData |
Original import section/material data. |
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ImportMeshLodData |
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TEnumAsByte< en... |
NormalGenerationMethod |
Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh |
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TEnumAsByte< en... |
NormalImportMethod |
Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically. |
Name | Description | |
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UFbxMeshImportData ( |
Name | Description | ||
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |