UFbxSceneImportFactory::ApplyTransformToComponent

Apply the LocalTransform to the SceneComponent and if PreMultiplyTransform is not null do a pre multiplication SceneComponent: Must be a valid pointer LocalTransform: Must be a valid pointer PreMultiplyTransform: Can be nullptr

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h

Include

#include "Factories/FbxSceneImportFactory.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSceneImportFactory.cpp

Syntax

void ApplyTransformToComponent
(
    USceneComponent * SceneComponent,
    FTransform * LocalTransform,
    FTransform * PreMultiplyTransform,
    FVector & PivotLocation,
    FVector & ParentPivotAccumulation
)

Remarks

Apply the LocalTransform to the SceneComponent and if PreMultiplyTransform is not null do a pre multiplication SceneComponent: Must be a valid pointer LocalTransform: Must be a valid pointer PreMultiplyTransform: Can be nullptr

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