UFbxSceneImportFactory::ChangeFrontAxis

Convert the scene and remake all the transform for the SceneInfo pass in parameter.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h

Include

#include "Factories/FbxSceneImportFactory.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSceneImportFactory.cpp

Syntax

void ChangeFrontAxis
(
    void * VoidFbxImporter,
    void * VoidSceneInfo,
    TSharedPtr< FFbxSceneInfo > SceneInfoPtr
)

Remarks

Convert the scene and remake all the transform for the SceneInfo pass in parameter. We need this because EvaluateGlobal and EvaluateLocal are dependent of the scene conversion.

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