Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
Include |
#include "Factories/FbxSceneImportFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSceneImportFactory.cpp |
static void FillSceneHierarchyPath
(
TSharedPtr< FFbxSceneInfo > SceneInfo
)
Compute the path of every node and fill the result in the node. This data will be use by the reimport as a unique key for for the reimport status of the node hierarchy.