UFbxSceneImportFactory::FillSceneHierarchyPath

Compute the path of every node and fill the result in the node.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h

Include

#include "Factories/FbxSceneImportFactory.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSceneImportFactory.cpp

Syntax

static void FillSceneHierarchyPath
(
    TSharedPtr< FFbxSceneInfo > SceneInfo
)

Remarks

Compute the path of every node and fill the result in the node. This data will be use by the reimport as a unique key for for the reimport status of the node hierarchy.

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