Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
Include |
#include "Factories/FbxSceneImportFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSceneImportFactory.cpp |
UObject * ImportOneSkeletalMesh
(
void * VoidRootNodeToImport,
void * VoidFbxImporter,
TSharedPtr< FFbxSceneInfo > SceneInfo,
EObjectFlags Flags,
TArray< void * > & VoidNodeArray,
int32 & TotalNumNodes
)