TEnumAsByte< enum EFBXSceneOptionsCreateHierarchyType > HierarchyType
Choose if you want to generate the scene hierarchy with normal level actors, one actor with multiple components, or one blueprint asset with multiple components.
TEnumAsByte< enum EFBXSceneOptionsCreateHierarchyType > HierarchyType
Choose if you want to generate the scene hierarchy with normal level actors, one actor with multiple components, or one blueprint asset with multiple components.