UFbxSceneImportOptions

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFbxSceneImportOptions

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportOptions.h

Include

#include "Factories/FbxSceneImportOptions.h"

Syntax

class UFbxSceneImportOptions : public UObject

Variables

Name Description

Public variable

bool

 

bBakePivotInVertex

  • Experimental - If this option is true the inverse node pivot will be apply to the mesh vertices.

Public variable

uint32: 1

 

bCreateContentFolderHierarchy

Scene section, detail of a fbx node TODO: Move the content folder selection here with a custom detail class TODO: Allow the user to select an existing blueprint TODO: Allow the user to specify a name for the root node TODO - The Content Path choose by the user If checked, a folder's hierarchy will be created under the import asset path.

Public variable

uint32: 1

 

bForceFrontXAxis

Whether to force the front axis to be align with X instead of -Y.

Public variable

uint32: 1

 

bImportAsDynamic

If checked, the mobility of all actors or components will be dynamic.

Public variable

uint32: 1

 

bImportSkeletalMeshLODs

If enabled, creates LOD models for Unreal skeletal meshes from LODs in the import file; If not enabled, only the base skeletal mesh from the LOD group is imported.

Public variable

uint32: 1

 

bImportStaticMeshLODs

If enabled, creates LOD models for Unreal static meshes from LODs in the import file; If not enabled, only the base static mesh from the LOD group is imported.

Public variable

uint32: 1

 

bInvertNormalMaps

If enabled, this option will cause normal map Y (Green) values to be inverted when importing textures

Public variable

bool

 

bTransformVertexToAbsolute

If this option is true the node absolute transform (transform, offset and pivot) will be apply to the mesh vertices.

Public variable

TEnumAsByte< en...

 

HierarchyType

Choose if you want to generate the scene hierarchy with normal level actors, one actor with multiple components, or one blueprint asset with multiple components.

Public variable

FRotator

 

ImportRotation

Public variable

FVector

 

ImportTranslation

Public variable

float

 

ImportUniformScale

Constructors

Name Description

Public function

UFbxSceneImportOptions

(
    const FObjectInitializer& ObjectIn...
)

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