| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportOptionsSkeletalMesh.h |
Include |
#include "Factories/FbxSceneImportOptionsSkeletalMesh.h" |
class UFbxSceneImportOptionsSkeletalMesh : public UObject
Name | Description | ||
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TEnumAsByte< en... |
AnimationLength |
Type of asset to import from the FBX file |
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uint32: 1 |
bCreatePhysicsAsset |
If checked, create new PhysicsAsset if it doesn't have it |
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bDeleteExistingCustomAttributeCurves |
If true, all previous custom attribute curves will be deleted when doing a re-import. |
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bDeleteExistingMorphTargetCurves |
Type of asset to import from the FBX file |
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uint32: 1 |
bImportAnimations |
True to import animations from the FBX File |
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bImportCustomAttribute |
Import if custom attribute as a curve within the animation |
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uint32: 1 |
bImportMeshesInBoneHierarchy |
If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones. |
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uint32: 1 |
bImportMorphTargets |
True to import morph target meshes from the FBX file |
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bPreserveLocalTransform |
Type of asset to import from the FBX file |
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uint32: 1 |
bPreserveSmoothingGroups |
If checked, triangles with non-matching smoothing groups will be physically split. |
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uint32: 1 |
bUpdateSkeletonReferencePose |
Enable this option to update Skeleton (of the mesh)'s reference pose. |
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bUseDefaultSampleRate |
Enable this option to use default sample rate for the imported animation at 30 frames per second |
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uint32: 1 |
bUseT0AsRefPose |
TODO support T0AsRefPose Enable this option to use frame 0 as reference pose |
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CustomSampleRate |
Use this option to specify a sample rate for the imported animation, a value of 0 use the best matching sample rate. |
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FrameImportRange |
Frame range used when Set Range is used in Animation Length |
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float |
MorphThresholdPosition |
Threshold to compare vertex position equality when computing morph target deltas. |
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float |
ThresholdPosition |
Threshold to compare vertex position equality. |
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float |
ThresholdTangentNormal |
Threshold to compare normal, tangent or bi-normal equality. |
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float |
ThresholdUV |
Threshold to compare UV equality. |
Name | Description | |
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UFbxSceneImportOptionsSkeletalMesh ( |
Name | Description | ||
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FillSkeletalMeshInmportData ( |