UFbxSkeletalMeshImportData::AppendAssetRegistryTags

This function add the last import content type to the asset registry which is use by the thumbnail overlay of the skeletal mesh

Windows
MacOS
Linux

Override Hierarchy

UAssetImportData::AppendAssetRegistryTags()

UFbxSkeletalMeshImportData::AppendAssetRegistryTags()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSkeletalMeshImportData.h

Include

#include "Factories/FbxSkeletalMeshImportData.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImportData.cpp

Syntax

virtual void AppendAssetRegistryTags
(
    TArray< FAssetRegistryTag > & OutTags
)

Remarks

This function add the last import content type to the asset registry which is use by the thumbnail overlay of the skeletal mesh

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