| UAssetImportData::AppendAssetRegistryTags()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSkeletalMeshImportData.h |
Include |
#include "Factories/FbxSkeletalMeshImportData.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImportData.cpp |
virtual void AppendAssetRegistryTags
(
TArray< FAssetRegistryTag > & OutTags
)
This function add the last import content type to the asset registry which is use by the thumbnail overlay of the skeletal mesh