| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxStaticMeshImportData.h |
Include |
#include "Factories/FbxStaticMeshImportData.h" |
class UFbxStaticMeshImportData : public UFbxMeshImportData
Name | Description | ||
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uint32: 1 |
bAutoGenerateCollision |
If checked, collision will automatically be generated (ignored if custom collision is imported or used). |
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uint32: 1 |
bBuildAdjacencyBuffer |
Required for PNT tessellation but can be slow. Recommend disabling for larger meshes. |
|
uint32: 1 |
bBuildReversedIndexBuffer |
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uint32: 1 |
bCombineMeshes |
For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal |
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uint32: 1 |
bGenerateLightmapUVs |
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uint32: 1 |
bOneConvexHullPerUCX |
If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls |
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uint32: 1 |
bRemoveDegenerates |
Disabling this option will keep degenerate triangles found. |
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StaticMeshLODGroup |
The LODGroup to associate with this mesh when it is imported |
|
|
TEnumAsByte< EV... |
VertexColorImportOption |
Specify how vertex colors should be imported |
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VertexOverrideColor |
Specify override color in the case that VertexColorImportOption is set to Override |
Name | Description | |
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UFbxStaticMeshImportData ( |
Name | Description | ||
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|
UFbxStaticMe... |
GetImportDataForStaticMesh ( |
Gets or creates fbx import data for the specified static mesh |
Name | Description | ||
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |