UFbxTextureImportData

Import data and options used when importing any mesh from FBX

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxTextureImportData.h

Include

#include "Factories/FbxTextureImportData.h"

Syntax

class UFbxTextureImportData : public UFbxAssetImportData

Remarks

Import data and options used when importing any mesh from FBX

Variables

Name Description

Public variable

FString

 

BaseColorName

Public variable

FString

 

BaseDiffuseTextureName

Public variable

FString

 

BaseEmissiveColorName

Public variable

FString

 

BaseEmmisiveTextureName

Public variable

FSoftObjectPath

 

BaseMaterialName

Base material to instance from when importing materials.

Public variable

FString

 

BaseNormalTextureName

Public variable

FString

 

BaseOpacityTextureName

Public variable

FString

 

BaseSpecularTextureName

Public variable

uint32: 1

 

bInvertNormalMaps

If importing textures is enabled, this option will cause normal map Y (Green) values to be inverted

Public variable

bool

 

bUseBaseMaterial

Transient, ImportUI customize helper to store if we must show or not the BaseMaterialName property.

Public variable

EMaterialSearch...

 

MaterialSearchLocation

Specify where we should search for matching materials when importing

Constructors

Name Description

Public function

UFbxTextureImportData

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

CanEditChange

(
    const FProperty* InProperty
)

Called by the editor to query whether a property of this object is allowed to be modified.

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