| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxTextureImportData.h |
Include |
#include "Factories/FbxTextureImportData.h" |
class UFbxTextureImportData : public UFbxAssetImportData
Import data and options used when importing any mesh from FBX
Name | Description | ||
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BaseColorName |
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BaseDiffuseTextureName |
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BaseEmissiveColorName |
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BaseEmmisiveTextureName |
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BaseMaterialName |
Base material to instance from when importing materials. |
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BaseNormalTextureName |
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BaseOpacityTextureName |
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BaseSpecularTextureName |
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uint32: 1 |
bInvertNormalMaps |
If importing textures is enabled, this option will cause normal map Y (Green) values to be inverted |
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bUseBaseMaterial |
Transient, ImportUI customize helper to store if we must show or not the BaseMaterialName property. |
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MaterialSearchLocation |
Specify where we should search for matching materials when importing |
Name | Description | |
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UFbxTextureImportData ( |
Name | Description | ||
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |