| UFactory::CanCreateNew()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/MaterialFunctionMaterialLayerFactory.h |
Include |
#include "Factories/MaterialFunctionMaterialLayerFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual bool CanCreateNew() const
true if the factory can currently create a new object from scratch.