Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/PhysicalMaterialFactoryNew.h |
Include |
#include "Factories/PhysicalMaterialFactoryNew.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
UPhysicalMaterialFactoryNew
(
const FObjectInitializer & ObjectInitializer
)