Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/PhysicsAssetFactory.h |
Include |
#include "Factories/PhysicsAssetFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/PhysicsAssetFactory.cpp |
static UObject * CreatePhysicsAssetFromMesh
(
FName InAssetName,
UObject * InParent,
USkeletalMesh * SkelMesh,
bool bSetToMesh
)
Create a physics asset from a skeletal mesh