UPhysicsAssetFactory

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MacOS
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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/PhysicsAssetFactory.h

Include

#include "Factories/PhysicsAssetFactory.h"

Syntax

class UPhysicsAssetFactory : public UFactory

Variables

Name Description

Public variable

USkeletalMesh &...

 

TargetSkeletalMesh

The skeletal mesh with which to initialize this physics asset.

Constructors

Name Description

Public function

UPhysicsAssetFactory

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

UObject *...

 

CreatePhysicsAssetFromMesh

(
    FName InAssetName,
    UObject* InParent,
    USkeletalMesh* SkelMesh,
    bool bSetToMesh
)

Create a physics asset from a skeletal mesh

Overridden from UFactory

Name Description

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

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