| UFactory::FactoryCreateText()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/PolysFactory.h |
Include |
#include "Factories/PolysFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual UObject * FactoryCreateText
(
UClass * InClass,
UObject * InParent,
FName InName,
EObjectFlags Flags,
UObject * Context,
const TCHAR * Type,
const TCHAR *& Buffer,
const TCHAR * BufferEnd,
FFeedbackContext * Warn
)
Create a new object by importing it from a text buffer.
The new object.
Parameter |
Description |
---|---|
InClass |
|
InParent |
|
InName |
|
Flags |
|
Context |
|
Type |
(must not be nullptr, i.e. TEXT("TGA")) |
Buffer |
|
BufferEnd |
|
Warn |