| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/TrueTypeFontFactory.h |
Include |
#include "Factories/TrueTypeFontFactory.h" |
class UTrueTypeFontFactory :
public UTextureFactory,
public FReimportHandler
Name | Description | ||
---|---|---|---|
|
bFontSelected |
True if a font was selected during the non-legacy creation process |
|
|
bPropertiesConfigured |
True when the font dialog was shown for this factory during the non-legacy creation process |
|
|
ImportOptions |
Import options for this font |
Name | Description | |
---|---|---|
|
UTrueTypeFontFactory ( |
Name | Description | ||
---|---|---|---|
|
SetupFontImportOptions() |
Creates the import options structure for this font |
Name | Description | ||
---|---|---|---|
|
ConfigureProperties() |
Opens a dialog to configure the factory properties. |
|
|
UObject *... |
FactoryCreateNew ( |
Create a new object by class. |
|
ShouldShowInNewMenu() |
Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |
Name | Description | ||
---|---|---|---|
|
PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Name | Description | ||
---|---|---|---|
|
CanReimport |
Check to see if the handler is capable of reimporting the object |
|
|
GetPriority() |
Get the import priority for this handler. |
|
|
EReimportRes... |
Reimport ( |
Attempt to reimport the specified object from its source |
|
SetReimportPaths |
Sets the reimport path(s) for the specified object |