Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
struct FbxNodeInfo
Node use to store the scene hierarchy transform will be relative to the parent.
Name | Description | ||
---|---|---|---|
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const char *... |
AttributeName |
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const char *... |
AttributeType |
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|
AttributeUniqueId |
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const char *... |
ObjectName |
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const char *... |
ParentName |
|
|
ParentUniqueId |
||
|
FbxVector4 |
RotationPivot |
|
|
FbxVector4 |
ScalePivot |
|
|
FbxAMatrix |
Transform |
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|
UniqueId |