Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/GameModeInfoCustomizer.h |
Include |
#include "GameModeInfoCustomizer.h" |
static FString GameModeCategory
(
FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText, TEXT("FGameModeInfoCustomizer"), TEXT("GameModeCategory")).ToString()
)