Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/StaticMeshEdit.cpp |
void GetBrushMesh
(
ABrush * Brush,
UModel * Model,
struct FMeshDescription & OutMesh,
TArray< FStaticMaterial > & OutMaterials
)
Converting models to static meshes.