GetBrushMesh

Converting models to static meshes.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Editor.h

Include

#include "Editor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/StaticMeshEdit.cpp

Syntax

void GetBrushMesh
(
    ABrush * Brush,
    UModel * Model,
    struct FMeshDescription & OutMesh,
    TArray< FStaticMaterial > & OutMaterials
)

Remarks

Converting models to static meshes.

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