GetEditorResourcesDir

Returns the path to the engine's editor resources directory (e.g. "/../../Engine/Editor/")

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Editor.h

Include

#include "Editor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UnrealEdGlobals.cpp

Syntax

const FString GetEditorResourcesDir()

Remarks

Returns the path to the engine's editor resources directory (e.g. "/../../Engine/Editor/")

Returns the path to the engine's editor resources directory (e.g. "/../../Engine/Content/Editor/")

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