Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/UnrealEdGlobals.cpp |
const FString GetEditorResourcesDir()
Returns the path to the engine's editor resources directory (e.g. "/../../Engine/Editor/")
Returns the path to the engine's editor resources directory (e.g. "/../../Engine/Content/Editor/")