HWidgetAxis::AlwaysAllowsTranslucentPrimitives

Method that specifies whether the hit proxy _always_ allows translucent primitives to be associated with it or not, regardless of any other engine/editor setting.

Windows
MacOS
Linux

Override Hierarchy

HHitProxy::AlwaysAllowsTranslucentPrimitives()

HWidgetAxis::AlwaysAllowsTranslucentPrimitives()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/UnrealWidget.h

Include

#include "UnrealWidget.h"

Syntax

virtual bool AlwaysAllowsTranslucentPrimitives() const

Remarks

Method that specifies whether the hit proxy always allows translucent primitives to be associated with it or not, regardless of any other engine/editor setting. For example, if translucent selection was disabled, any hit proxies returning true would still allow translucent selection. In this specific case, true is always returned because geometry mode hit proxies always need to be selectable or geometry mode will not function correctly.

Returns

true if translucent primitives are always allowed with this hit proxy; false otherwise

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