| IComponentAssetBroker::AssignAssetToComponent()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include |
#include "ComponentAssetBroker.h" |
bool AssignAssetToComponent
(
UActorComponent * InComponent,
UObject * InAsset
)
Assign the assigned asset to the supplied component