| IComponentAssetBroker
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include |
#include "ComponentAssetBroker.h" |
class IComponentAssetBroker
This class knows how to get or set the asset on a particular kind of actor component
One asset type can be associated with multiple component types, but any given component type only understands how to be created from a single asset type (for now)
Name | Description | |
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~IComponentAssetBroker() |
Name | Description | ||
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AssignAssetToComponent ( |
Assign the assigned asset to the supplied component |
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UObject *... |
GetAssetFromComponent ( |
Get the currently assigned asset from the component |
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UClass * |
GetSupportedAssetClass() |
Reports the component class this broker knows how to handle Reports the asset class this broker knows how to handle |