INodeNameAdapter

Adapter interface which allows finding the corresponding actor node name to act on both sequencer and matinee data.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/MatineeExporter.h

Include

#include "MatineeExporter.h"

Syntax

class INodeNameAdapter

Remarks

Adapter interface which allows finding the corresponding actor node name to act on both sequencer and matinee data.

Destructors

Name Description

Public function Virtual

~INodeNameAdapter()

Functions

Name Description

Public function Virtual

void

 

AddFbxNode

(
    UObject* InObject,
    fbxsdk::FbxNode* InFbxNode
)

Public function Virtual

FString

 

GetActorNodeName

(
    const AActor* InActor
)

Public function Virtual

fbxsdk::FbxN...

 

GetFbxNode

(
    UObject* InObject
)

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