ISourceCodeNavigationHandler::NavigateToStruct

Asynchronously navigates to a [UStruct](API\Runtime\CoreUObject\UObject\UStruct) in an IDE or text editor.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h

Include

#include "SourceCodeNavigation.h"

Syntax

virtual bool NavigateToStruct
(
    const UStruct * InStruct
)

Remarks

Asynchronously navigates to a UStruct in an IDE or text editor.

Returns

True if the struct can be handled by this handler.

Parameters

Parameter

Description

InStruct

Struct in which to navigate.

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