Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Editor.cpp |
Takes an FName and checks to see that it is unique among all loaded objects.
Takes an FName and checks to see that it is unique among all loaded objects.
1 if the name is valid, 0 if it is not
Parameter |
Description |
---|---|
InName |
The name to check |
Outer |
The context for validating this object name. Should be a group/package, but could be ANY_PACKAGE if you want to check across the whole system (not recommended) |
InReason |
If the check fails, this string is filled in with the reason why. |
InName |
The name to check |
Outer |
The context for validating this object name. Should be a group/package, but could be ANY_PACKAGE if you want to check across the whole system (not recommended) |
InReason |
If the check fails, this string is filled in with the reason why. |