EBlueprintCompileReinstancerFlags

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h

Include

#include "Kismet2/KismetReinstanceUtilities.h"

Syntax

enum EBlueprintCompileReinstancerFlags
{
    None                      = 0x0,
    BytecodeOnly              = 0x1,
    AutoInferSaveOnCompile    = 0x2,
    AvoidCDODuplication       = 0x4,
}

Values

Name

Description

None

BytecodeOnly

AutoInferSaveOnCompile

AvoidCDODuplication

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