Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h |
Include |
#include "Kismet2/CompilerResultsLog.h" |
class FBacktrackMap
This class maps from final objects to their original source object, across cloning, autoexpansion, etc...
Name | Description | ||
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PinSourceBacktrackMap |
Maps from transient pins created during compiling to original 'source pin' object. |
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SourceBacktrackMap |
Maps from transient object created during compiling to original 'source code' object. |
Name | Description | ||
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UObject *... |
FindSourceObject ( |
Returns the true source object for the passed in object |
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UObject cons... |
FindSourceObject ( |
Returns the true source object for the passed in object |
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UEdGraphPin ... |
FindSourcePin ( |
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UEdGraphPin ... |
FindSourcePin ( |
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NotifyIntermediateObjectCreation |
Update the source backtrack map to note that NewObject was most closely generated/caused by the SourceObject |
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NotifyIntermediatePinCreation ( |
Update the pin source backtrack map to note that NewPin was most closely generated/caused by the SourcePin |