FBlueprintCompileReinstancer::BlueprintWasRecompiled

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h

Include

#include "Kismet2/KismetReinstanceUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp

Syntax

virtual void BlueprintWasRecompiled
(
    UBlueprint * BP,
    bool bBytecodeOnly
)

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