FBlueprintCompileReinstancer::GenerateFieldMappings

Helper to gather mappings from the old class's fields to the new class's version

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h

Include

#include "Kismet2/KismetReinstanceUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp

Syntax

void GenerateFieldMappings
(
    TMap< FFieldVariant, FFieldVariant > & FieldMapping
)

Remarks

Helper to gather mappings from the old class's fields to the new class's version

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss