FBlueprintCompileReinstancer::MoveCDOToNewClass

Function used to safely discard a CDO, so that the class can have its layout changed, callers must move parent CDOs aside before moving child CDOs aside:

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h

Include

#include "Kismet2/KismetReinstanceUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp

Syntax

static UClass * MoveCDOToNewClass
(
    UClass * OwnerClass,
    const TMap< UClass *, UClass * > & OldToNewMap,
    bool bAvoidCDODuplication
)

Remarks

Function used to safely discard a CDO, so that the class can have its layout changed, callers must move parent CDOs aside before moving child CDOs aside:

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