FBlueprintCompileReinstancer::FBlueprintCompileReinstancer

Sets the reinstancer up to work on every object of the specified class

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h

Include

#include "Kismet2/KismetReinstanceUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp

Syntax

FBlueprintCompileReinstancer
(
    UClass * InClassToReinstance,
    EBlueprintCompileReinstancerFlags Flags
)

Remarks

Sets the reinstancer up to work on every object of the specified class

Parameters

Parameter

Description

InClassToReinstance

Class being reinstanced

bIsBytecodeOnly

TRUE if only the bytecode is being recompiled

bSkipGC

TRUE if garbage collection should be skipped

bAutoInferSaveOnCompile

TRUE if the reinstancer should infer whether or not save on compile should occur, FALSE if it should never save on compile

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