EFlags

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Syntax

enum EFlags
{
    NoFlags                         = 0,
    NoExtraCompilation              = 1 << 0,
    TheSameTimelineGuid             = 1 << 1,
    ValidatePinsUsingSourceClass    = 1 << 2,
    TheSameNodeGuid                 = 1 << 3,
}

Values

Name

Description

NoFlags

NoExtraCompilation

TheSameTimelineGuid

ValidatePinsUsingSourceClass

This flag is needed for C++ backend (while compiler validates graphs). The actual BPGC type is compatible with the original BPGC.

TheSameNodeGuid

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