Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool CheckIfSelectionIsCycling
(
const TSet< UEdGraphNode * > & InSelectionSet,
FCompilerResultsLog & InMessageLog
)
Checks if the passed in selection set causes cycling on compile
Returns TRUE if the selection does cause cycling
Parameter |
Description |
---|---|
InSelectionSet |
The selection set to check for a cycle within |
InMessageLog |
Log to report cycling errors to |