FBlueprintEditorUtils::CheckIfSelectionIsCycling

Checks if the passed in selection set causes cycling on compile

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool CheckIfSelectionIsCycling
(
    const TSet< UEdGraphNode * > & InSelectionSet,
    FCompilerResultsLog & InMessageLog
)

Remarks

Checks if the passed in selection set causes cycling on compile

Returns

Returns TRUE if the selection does cause cycling

Parameters

Parameter

Description

InSelectionSet

The selection set to check for a cycle within

InMessageLog

Log to report cycling errors to

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss