FBlueprintEditorUtils::DoesBlueprintContainField

See if a field (property, function etc) is part of the blueprint chain, or

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool DoesBlueprintContainField
(
    const UBlueprint * Blueprint,
    UField * TestField
)

Remarks

See if a field (property, function etc) is part of the blueprint chain, or

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss