Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
enum EPropertyWritableState
{
Writable,
Private,
NotBlueprintVisible,
BlueprintReadOnly,
}
Name |
Description |
---|---|
Writable |
|
Private |
|
NotBlueprintVisible |
|
BlueprintReadOnly |
Enumeration of whether a property is writable or if not, why.