FBlueprintEditorUtils::FindFunctionInImplementedInterfaces

Return the first function from implemented interface with given name

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static UFunction * FindFunctionInImplementedInterfaces
(
    const UBlueprint * Blueprint,
    const FName & FunctionName,
    bool * bOutInvalidInterface,
    bool bGetAllInterfaces
)

Remarks

Return the first function from implemented interface with given name

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