Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void FindNativizationDependencies
(
UBlueprint * Blueprint,
TArray< UClass * > & NativizeDependenciesOut
)
Retrieves all dependencies that need to be nativized for this to work as a nativized Blueprint