FBlueprintEditorUtils::GetBlueprintTypeDescription

Returns a descriptive name of the type of blueprint passed in.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static FString GetBlueprintTypeDescription
(
    const UBlueprint * Blueprint
)

Remarks

Returns a descriptive name of the type of blueprint passed in.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss