FBlueprintEditorUtils::GetDelegateNameList

Gets a list of delegates names in the blueprint, based on the skeleton class

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void GetDelegateNameList
(
    const UBlueprint * Blueprint,
    TSet< FName > & DelegatesNames
)

Remarks

Gets a list of delegates names in the blueprint, based on the skeleton class

Parameters

Parameter

Description

Blueprint

The blueprint to check

DelegatesNames

List of function names currently in use

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