FBlueprintEditorUtils::GetEntryAndResultNodes

Finds the entry and result nodes for a function or macro graph

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void GetEntryAndResultNodes
(
    const UEdGraph * InGraph,
    TWeakObjectPtr< class UK2Node_EditablePinBase > & OutEntryNode,
    TWeakObjectPtr< class UK2Node_EditablePinBase > & OutResultNode
)

Remarks

Finds the entry and result nodes for a function or macro graph

Parameters

Parameter

Description

InGraph

The graph to search through

OutEntryNode

The found entry node for the graph

OutResultNode

The found result node for the graph

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