Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void GetEntryAndResultNodes
(
const UEdGraph * InGraph,
TWeakObjectPtr< class UK2Node_EditablePinBase > & OutEntryNode,
TWeakObjectPtr< class UK2Node_EditablePinBase > & OutResultNode
)
Finds the entry and result nodes for a function or macro graph
Parameter |
Description |
---|---|
InGraph |
The graph to search through |
OutEntryNode |
The found entry node for the graph |
OutResultNode |
The found result node for the graph |