FBlueprintEditorUtils::GetFunctionNameList

Gets a list of function names currently in use in the blueprint, based on the skeleton class

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void GetFunctionNameList
(
    const UBlueprint * Blueprint,
    TSet< FName > & FunctionNames
)

Remarks

Gets a list of function names currently in use in the blueprint, based on the skeleton class

Parameters

Parameter

Description

Blueprint

The blueprint to check

FunctionNames

List of function names currently in use

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