FBlueprintEditorUtils::RegenerateBlueprintClass

Regenerates the class at class load time, and refreshes the blueprint

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static UClass * RegenerateBlueprintClass
(
    UBlueprint * Blueprint,
    UClass * ClassToRegenerate,
    UObject * PreviousCDO
)

Remarks

Regenerates the class at class load time, and refreshes the blueprint

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