Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RemoveBlueprintVariableMetaData
(
UBlueprint * Blueprint,
const FName & VarName,
const UStruct * InLocalVarScope,
const FName & MetaDataKey
)
Clear metadata key on specified variable, or timeline
Parameter |
Description |
---|---|
Blueprint |
The Blueprint to find the variable in |
VarName |
Name of the variable |
InLocalVarScope |
Local variable's scope, if looking to modify a local variable |
MetaDataKey |
Key name for the metadata to change |