FBlueprintEditorUtils::RemoveVariableNodes

Removes the variable nodes associated with the specified var name

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void RemoveVariableNodes
(
    UBlueprint * Blueprint,
    const FName VarName,
    bool const bForSelfOnly,
    UEdGraph * LocalGraphScope
)

Remarks

Removes the variable nodes associated with the specified var name

Parameters

Parameter

Description

Blueprint

The blueprint you want variable nodes removed from.

VarName

Name of the variable to be removed.

bForSelfOnly

True if you only want to delete variable nodes that represent ones owned by this blueprint,

LocalGraphScope

Local scope graph of variables false if you just want everything with the specified name removed (variables from other classes too).

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