Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RemoveVariableNodes
(
UBlueprint * Blueprint,
const FName VarName,
bool const bForSelfOnly,
UEdGraph * LocalGraphScope
)
Removes the variable nodes associated with the specified var name
Parameter |
Description |
---|---|
Blueprint |
The blueprint you want variable nodes removed from. |
VarName |
Name of the variable to be removed. |
bForSelfOnly |
True if you only want to delete variable nodes that represent ones owned by this blueprint, |
LocalGraphScope |
Local scope graph of variables false if you just want everything with the specified name removed (variables from other classes too). |